2/2/2024 0 Comments Card shark kortlek![]() We are also very grateful that you've stayed patient despite the bugs! Art: Minor visual improvements to Nicolai’s already stupendous art.Reminder: The controls for False Riffle Shuffle were outdated.UI: Fixed misplaced money UI after caught dialogues.Epilogue: Fixed softlock while pouring wine slowly.Freeplay, Strategy 10 - The Shiner: Fixed opponent hand sometimes having no high card.Second Bathing Establishment: Fixed a potential softlock when failing to steal a card in Sticky Hand.Second Bathing Establishment Carriage: Fixed explanation permitting mistake in Sticky Hand.Cour des Miracles: Prevented softlock when listening to Erdnase Shuffle explanation several times in a row.Cour des Miracles: Added reminder of requested cards when failing Sticky Hand or Full Harvest.Second Cafe Carriage: Removed Reset button during technique explanation.Chateau Carriage: Fixed table arrangement not matching tutorial.First Hospice: Fixed Aramitz going to negative money.First Hospice Carriage: Fixed incorrect dialogue playing after shuffle explanation.First Cascarot Camp, Magician’s Trick: Corrected incorrect arm skins.Nicolai Troshinsky - Artist, Animator, Cheat Looking back, was it worth it? What did you think of this part of the game? ![]() I think it was only finished around the very end of development. We tried so many things and they were all either incomprehensible, trivially easy or insanely difficult. That was just the visual side! The interaction design was another big problem, it played terribly for the longest time. With a single animation I was able to scale and rotate the entire trajectory from a single bone. It took me a lot of tests until I ended up figuring out a way to animate each axis on a separate bone and combine them in order to achieve the pseudo 3D motion. There are several animations accounting for hitting the chair, falling in the hat and rules to deal with draw order based on angle and strength of the shot. We originally tried to implement a more complex aiming system for which I built this trail that didn’t make it to the final version. Not only the motion of the card would be a challenge but also it´s interaction with the chair. Here's me trying it out to see how the card should behave. I decided to solve the problem myself, in animation. I naively thought we could have the card in actual 3D and simulate the physics but that was quickly discarded as too complicated. The basic idea was simple but making a card fly in 3D inside a hand-drawn 2D game was a big challenge. So it was storyboarded and written from very early on in the project, becoming a necessary part of the story. We immediately thought we had to have something like this in the game. The idea came from this brilliant demonstration by legendary magician Ricky Jay. It seems absurd that such a short one-off moment took us so much work. Throughout the game, this technique appears just once and the interaction lasts only a few seconds. We spent more time working on this interaction than on any other technique in the game. If you played Card Shark it might surprise you that out of all the different mini-games, the “Card In Hat” was by far the most difficult one to develop. The original Reigns and two sequels are available on Steam for just a few dollars each! It's currently available on Android and iOS for Netflix subscribers HERE. Based on the beloved epic, The Romance of the Three Kingdoms, it doesn't just have the most story, it also has an entire deck-building card battle minigame with online multiplayer duels. Multiple instalments and an official Game of Thrones game later, we have just released Reigns: Three Kingdoms [the most ambitious version yet. You'll need that time to uncover the mystery behind your newfound immortality. Your consciousness is transported into the next heir so that you can continue your reign. Your military is too weak? Warring kingdoms will have your head.īut death isn't the end. The peasants become too prosperous? They don't need your leadership anymore. If any of those 4 get too high or too low, you'll die a gruesome death. ![]() Each decision may impact the 4 stats which represent your areas of influence. Swipe right to accept or swipe left to reject. As a kingdom's ruler, advisors come to you with their problems. It was a simple but very clever concept, described as Tinder x Game of Thrones. After some bad luck on other projects, Francois (the original himself and lead writer of Card Shark), developed the first Reigns game in 2016. A New Game by our Studio Before Card Shark, our studio was founded out of the Reigns series of narrative strategy games.
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